Grinnell College Art Department
The first object is introduced immediately and seems to be present until about 1;00 when it fades in and out and a new object is introduced at 1;17. The beat is nice and helps to carry the listener through the piece. I like that it has random moments before returning to a steadier rhythm. The fade out is a slightly awkward but it the end is subtle and adds a sense of finality.
The space seems to be very mechanical/industrial as opposed to the digital spaces suggested by many of the other pieces. The drudgery and monotony suggested by these repetitious mechanical noises is the highlight of the piece. I am not entirely sure though what the object is and when it is introduced. I am assuming its the snapping noises brought in at around 1:10 that progressively get louder and then steadily quieter. I do not think this sound was the best to use in relation to the other sounds foreshadowing the snapping. Using a more mechanical sound as the object would have kept the piece more thematically composed I think.
I feel like I'm inside a machine that is moving and destructing. The movement is cumbersome and slow, like a very large, difficult to move machine/dinosaur. The change in tone is around 1:08, but I'm not sure how it fits in with the other sounds. The clicking is very rhythmic and fast-paced, in contrast to the more organic beginning. Because there are only two key tones, it really creates a narrative where the two are competing for space and attention.
Sounds like the inside something is being digested or chewed up violently.the high pitched screeching is a nice way to break up the low grumbles.the clicking is a nice addition, sounds like something is approaching as it gets louder
The space is big with the object that is being introduced immediately with that is later introduce repeatedly. The object is soft and loud at the same time.Engaging 1:03s with the snapping.
There seems to be a constant interaction with an object since the beginning of the piece. The space seems to be large and seems to be dangerous. The snapping noises that begin around 1.08 seems to be the main encounter an top of the first few encounters.
This piece came off as a large, breathing, hot factory sort of place. Approaching the loud snapping/crackling or popping felt like being on a conveyor belt of doom. First you hear huffing, then a sort of explosive, fiery sound, and then the snapping at around 1:10. The snapping comes off clearly as snaps, then turns to a metallic hail.
The space seems like an underground room which is neither too huge nor too small. No much light, build by stone or metal, but has a warm feeling/color. Moving back and forth and surrounded by the snapping sounds at around 1:00. I'm not sure what it is but it's the main encounter and attracts most of my attention to track it.
The space reminded me of being trapped inside a large animal, since it seems large but at the same time claustrophobic due to all the moving objects in it. The object was introduced at 1 04, making me imagine I was walking inside the stomach of a giant whale and I was approaching a man who wouldn't stop playing spoons and refused to say anything.
This is a chaotic space that is physically hard to move through. I am moving in a straight line as quickly as is possible. Encounter at 01:05;00- whisper to deafening sound that overtakes the environment. It starts as smaller than me and grows in size.Good transitions from beginning into the middle/end, but how could you have created more engagement within each section of sounds?
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